Had a chance to nerd some this weekend, building on some code I’ve had sitting around for a second. It’s been a while.
The result looks like:
I don’t intend to take this much further; rather, I endeavored to keep the code simple and small, so that it could be taken in multiple directions quickly. Made using the usual suspects: ODE, SDL (pygame), and OpenGL.
Reminder to self: remember that fretted instruments have their character based not insignificantly on the sounds their tunings make easy to voice. guitar sounds the way it does for a reason. use the hand patterns that feel funky and you just may be coaxing out the inherent characteristic funkiness of the guitar. don’t be overly anxious to jump into music theoretical chord patterns. don’t be afraid to use plenty of open strings and patterns and time signatures that don’t really make much sense but feel good.
(I wrote this down on a piece of paper a few months ago when watching this.)